![]() “Mind’s Eye” item now gives data on all enemies in a battle.Critical Whip's effect now only applies to Whip Strike Skill.Unlimited "Count Vorigan's Cane" glitch fixed.Faye ultimate move damage fixed to not be overpowered in Chapter 1."Mind's Eye" bug fixed Now provides weaknesses/resistance for all enemies.5.0.10 images added to the Picture gallery for a total of 121.The game’s multiple Bad Endings can be viewed here. Theater of Inevitability added (unlocked after completing the game).The Main Story can now be played from start to finish! Final dungeon added to chapter 5.Enemy damage values and skills adjusted slightly.Portal error in Hall of the Lost 14 fixed.Surrender Skill changed to confirm action, to prevent accidental deaths.Fixed glitch where event would not occur during last boss on a cleared save file.Another character can now appear during the final scene of the main campaign.Faahlda now levels you up for all vampire items in your inventory at once.Events no longer move while castle map is open, preventing the black screen glitch from occuring.Rate the game or leave a review if you've enjoyed what you played! By joining you will have access to all updates two weeks before anyone else, as well as access to polls for what content gets added into the game, high resolution art downloads, Developer Room Access*, and more! Many of the perks are available at just $2, so please consider supporting the growth of my game. ![]() If you like the game and would like to support it, I have a Patreon. The game design and art are all done by me. I've also written a full walkthrough so that you don't miss a single thing the game has to offer! The game is available for multiple platforms and is completely free! ![]() Themes included prominently are: lesbian, femdom, transformation, corruption, and hypnosis. An interactive Developer’s Room with access to cheats and skips for all parts of the game!* A Bad Ending Theater to view every lewd scene included in the game! (Unlocked upon completing the game.) An alternate Vampire Route - take on an entirely separate story as a playable vampire, if you so desire. Over 20 optional hunting contracts and side quests that feature other monsters capable of corrupting you, such as succubi, lamias, slime girls, and many more! Over 50 fully illustrated characters to interact with. 121 unique pieces of artwork which can be collected for your in-game Picture Gallery. ( as of version 5.1.1) The game features: Her inner conflict is yours to control by either engaging with or surrendering to your enemies to view the game’s vast collection of possible bad endings! You play as Mila, a vampire huntress who secretly fantasizes of being taken and turned into a vampire herself. For the record, that doesn't mean every enemy has a unique attack animation, but I have created a few to keep standard attacks visually fresh.Crimson Veil is a thrilling and involved RPG Maker experience focused around vampires, monster girls and corruption. These are just a few examples, but I have done this with every enemy currently in the game to make fighting them feel just a bit more unique. So for reference, Bianca being weak and not used to combat will do a dinky, weak attack animation, however, the Librarian will attack with sharpened claws! The male villagers of Humilem have a punching animation while the female ones will slap Mila across the face. Take a look at the new bite skill animation:Īdditionally, I've made it so that the standard attack animation for each enemy type is varied. It took a while and my eyes hurt from staring at the screen for so long, ( I'm writing this just after finishing the last animation) but like every major investment in this game so far, it's worth it. ![]() I added some animation packs into the game and key framed some of the effects manually, so yeah. Since so many of them used the same animations, I also took the time to give nearly everything a unique animation, with some exceptions of course. In most cases, the default animation setting needed adjusting. In order to get this to work with the game, I actually had to go back and review the animations for every skill and item that could be used in battle in the game (Over 130!) and make sure it was compatible with this new plugin. I was looking into making battles look flashier and I found a plugin that helped me achieve that! The battle UI is getting another face lift in the coming update! Enemies will now play battle animations when they attack! Now, onto the quality of life feature I mentioned. Sorry for the crops! You'll have to wait for the update's release for the full versions! This scene has also already been scripted into the game. Before I get to that however, I completed two illustrations this week which you can view a preview of below. I spent the better half of yesterday working on a very time consuming, albeit great quality of life feature to the game.
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